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🤑 Monetisation

The Monetisation module provides functionality for handling game passes and in-game purchases. It manages user-owned game passes, prompts for purchases, and fires events upon successful purchases.

Dependencies

  • Players: game:GetService("Players") for player-related functionality.
  • MarketplaceService: game:GetService("MarketplaceService") for handling in-game purchases.
  • ReplicatedStorage: game.ReplicatedStorage for storing game passes.
  • Shared Network Module: Networking module for communication between server and client.
  • GameAnalytics Module: Module for game analytics (optional).

Functions

module.PromptGamepass(player: Player, pass: IntValue | StringValue)

  • Prompts the player to purchase the specified game pass.
  • For IntValue passes, it sends a prompt to the client; for StringValue passes, it uses pseudo passes.

module.PromptProduct(player: Player, id: number)

  • Prompts the player to purchase the specified product.

module.PlayerOwnsPass(player: Player, pass: IntValue | StringValue): boolean

  • Checks if the player owns the specified game pass or pseudo pass.

module.ConnectToGamepassPurchase(value: IntValue, func: (player: Player) -> void) -> RBXScriptConnection

  • Connects a function to be executed when the specified game pass is purchased.

module.ConnectToProductPurchase(id: number, func: (player: Player) -> void) -> RBXScriptConnection

  • Connects a function to be executed when the specified product is purchased.

Events

GamepassPurchased

  • Fired when a game pass is purchased.
  • Parameters: gamepassId: number, player: Player

DevProductPurchased

  • Fired when a developer product is purchased.
  • Parameters: productId: number, player: Player