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πŸ§‘β€πŸ€β€πŸ§‘Friend Task

This gives you the option to set a task the users can complete (if they are friends) to redeem a reward.

Setting up​

To set this up, do the following:

local Framework = require(path.to.framework).GetServer()
local FriendTask = Framework.FriendTask

FriendTask.SetFunction(function(player: Player)
print(`{player.Name} has completed the task!`)
end)

FriendTask.SetRequirements(currencyName, amountToGet)

FriendTask.SetDisplayReward("Reward", imageID)

FriendTask.Finalise()
info

Like the currency, it is vital you add the finalise method, otherwise framework go πŸ’₯