π¦ PlayerData
I'm only going to supply one function, as the rest are all handled for you.
GetDataβ
Get data returns the current players data, this is used when players join the get the last saved data they have in the game Saving data is automatically handled for you, as the dictionary returned is mutable, not immutable.
local Framework = require(path).GetServer()
local PlayerData = Framework.PlayerData
PlayerData.Get(player)