Skip to main content

🌍 Worlds

Setup​

local Framework = require(path).GetServer()
local Worlds = Framework.Worlds

Creating a world​

Creating a world is easy.

Worlds.CreateWorld("World Name", "World Image ID")

Creating a Zone​

The world name parented to the zone must be VALID.

Worlds.CreateZone("Zone 1", Vector3.new(0,10,-50), "World Name")

Finalise​

danger

If you do not finalise, you risk yielding the framework.

Not even risk it you do in fact yield it, don't know why, don't care.

Worlds.Finalise()