π Worlds
Setupβ
local Framework = require(path).GetServer()
local Worlds = Framework.Worlds
Creating a worldβ
Creating a world is easy.
Worlds.CreateWorld("World Name", "World Image ID")
Creating a Zoneβ
The world name parented to the zone must be VALID.
Worlds.CreateZone("Zone 1", Vector3.new(0,10,-50), "World Name")
Finaliseβ
danger
If you do not finalise, you risk yielding the framework.
Not even risk it you do in fact yield it, don't know why, don't care.
Worlds.Finalise()