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πŸ”΄ Trails

new​

Gives the player a trail, physically

local Framework = require(path).GetServer()
local Trails = Framework.Trails

local MyTrail = Trails.new(player, ColorSequence, 10) -- 10x

Destroy​

Destroys the trail

MyTrail:Destroy()

GetMultiplier​

Returns the multiplier the player has

Trails.GetMultiplier(player)

AddTrailToData​

Adds a trail to someones data, has to be a valid trail name.

Trails.AddTrailToData(player, "Blue Trail")

AttemptToEquip​

Checks if the player has the trail, and equips it if they do

Trails.AttemptToEquip(player, "Blue Trail")