π΄ Trails
newβ
Gives the player a trail, physically
local Framework = require(path).GetServer()
local Trails = Framework.Trails
local MyTrail = Trails.new(player, ColorSequence, 10) -- 10x
Destroyβ
Destroys the trail
MyTrail:Destroy()
GetMultiplierβ
Returns the multiplier the player has
Trails.GetMultiplier(player)
AddTrailToDataβ
Adds a trail to someones data, has to be a valid trail name.
Trails.AddTrailToData(player, "Blue Trail")
AttemptToEquipβ
Checks if the player has the trail, and equips it if they do
Trails.AttemptToEquip(player, "Blue Trail")